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Barrett, The Honors College Thesis/Creative Project Collection


Barrett, the Honors College accepts high performing, academically engaged students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project, supervised and defended in front of a faculty committee. The thesis or creative project allows students to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is a student’s opportunity to explore areas of academic interest with greater intensity than is possible in a single course. It is also an opportunity to engage with professors, nationally recognized in their fields and specifically interested and committed to working with honors students. This work provides tangible evidence of a student’s research, writing and creative skills to graduate schools and/or prospective employers.


Date Range
2014 2018


The following business plan is for Classically Designed, an event design and coordination company in the Raleigh-Durham area of North Carolina. All portions (business philosophy, marketing plan, operational plan, financials, etc.) are clearly lined out for immediate use and implementation. Classically Designed will be a business that will have the reputation of honesty, responsibility, and unbelievable imagination. Previous events will shine out of the past to practically sell the business on their own. Clients should get to enjoy their own events as much as their guests and we will strive to make this happen even for the most hands-on event ...

Contributors
Klaum, Patrice Katherine, Hoffman, David, Heywood, William, et al.
Created Date
2014-05

In a world where tweets, texts, posts, likes and favorites are a part of our daily lives, it’s hard not to believe everything we see. Every little detail of one’s personal life is easily shared with the world with the click of a button. And because of this, the beauty standards that society has created is jumping from the pages of magazines and TV shows to apps such as Instagram and Facebook. The majority of social media users are young teens and adults, but the popularity of these apps is rising among kids as young as five years old as ...

Contributors
Henry, Lauren Nicole, Sanft, Alfred, Heywood, William, et al.
Created Date
2016-05

Censorship is used as a structure to limit the ability of minority social groups to share opinions and ideologies. This in turn constricts our view of reality. My creative project educates the public about the different forms censorship takes. It also provides a space for people to speak uncensored in an effort to protect their right to be heard.

Contributors
Engler, Jessie Christine, Fehler, Michelle, Heywood, William, et al.
Created Date
2015-05

Students' health is directly affected by concussions received while playing sports. While concussions are an increasingly talked about topic in professional sports there are still millions of youth athletes who sustain concussions every year. My creative project takes a look at the education of concussions and how schools can help minimize the impact concussions can have on their students.

Contributors
Jackson, Benjamin Thomas, Fehler, Michelle, Heywood, William, et al.
Created Date
2015-05

As technology becomes more available to the public, cybercriminals are able to utilize these tools to circumvent outdated modes of protection and steal this information. My aim with my thesis is to understand the effects of cyberterror and cybercrime on the United States and the world and help spread awareness to the public and encourage proactivity in taking the proper steps to protect your information and stop those who would try and take it.

Contributors
Leung, Kevin, Fehler, Michelle, Heywood, William, et al.
Created Date
2015-05

This century has brought about incredible advancements in technology and academia, changing the workforce and the future leaders that will drive it: students. However, the integration of digital literacy and digital tools in many United States K–12 schools is often overlooked. Through “Exploring the Digital World,” students, parents, and teachers can follow the creatures of this story-driven program as they learn the importance of digital literacy in the 21st century.

Contributors
Raiton, Joseph Michael, Fehler, Michelle, Heywood, William, et al.
Created Date
2015-05

Adolescence, a period of life characterized by drastic physiological as well as psychological development, is undoubtedly daunting. With the rise of social media, this period has become increasingly difficult for teenagers to navigate as social media continues to transform the way they develop psychologically. By increasing their need for social validation, creating a sense of hyper-connectivity, and encouraging an unprecedented lack of empathy, social media negatively impacts self-esteem, a pillar of the social and emotional development endured by teens in these formative years. The result of this impact, low self-esteem is linked to a plethora of serious outcomes ranging from ...

Contributors
Bradshaw, Sydney Brenda, Sanft, Alfred, Heywood, William, et al.
Created Date
2017-05

Social media is an industry that is rapidly growing and is affecting our society, our health, and our social environments. Emerging research suggests that Social Media has been linked to Poor Body Image, Cyberbullying, Depression, Internet Addiction, and Loneliness among other things. This paper looks at the research and discusses the designer’s role in the matter. Is it possible that poor design is the cause of these problems? Can design solve these problems? Are there ethical standards that digital product designers in particular can abide by?

Contributors
Davis, Nicole Angela, Sanft, Alfred, Heywood, William, et al.
Created Date
2014-05

KidSmith is an application to teach children about gendered marketing. The app has two components, a game and a database of activities featuring neutral found objects from the home or in nature.

Contributors
Peate, Lyric Laurel, Sanft, Al, Heywood, William, et al.
Created Date
2014-05

"Many Faces" is the result of a year-long exploration of online harassment. It includes multiple graphic design projects which reference the phenomenon of online harassment and attempt to solve it (or at least contribute to a solution), all in different ways. According to a survey performed by Pew Research in 2014, 40% of Internet users have experienced online harassment. 18% had experienced severe harassment – stalking, sexual harassment, physical threats – while 22% had only experienced less severe harassment, such as name-calling. Women ages 18–24 receive a disproportionately large percentage of all severe online harassment. The emotional trauma suffered from ...

Contributors
Williams, Peter Ross, Sanft, Alfred, Heywood, William, et al.
Created Date
2016-05