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Barrett, The Honors College Thesis/Creative Project Collection


Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project, which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors, nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.


Date Range
2012 2020


As computers become a more embedded aspect of daily life, the importance of communicating ideas in computing and technology to the general public has become increasingly apparent. One such growing technology is electronic voting. The feasibility of explaining electronic voting protocols was directly investigated through the generation of a presentation based on journal articles and papers identified by the investigator. Extensive use of analogy and visual aids were used to explain various cryptographic concepts. The presentation was then given to a classroom of ASU freshmen, followed by a feedback survey. A self-evaluation on the presentation methods is conducted, and a …

Contributors
Reniewicki, Peter Josef, Bazzi, Rida, Childress, Nancy, et al.
Created Date
2018-05

This paper presents the design and evaluation of a haptic interface for augmenting human-human interpersonal interactions by delivering facial expressions of an interaction partner to an individual who is blind using a visual-to-tactile mapping of facial action units and emotions. Pancake shaftless vibration motors are mounted on the back of a chair to provide vibrotactile stimulation in the context of a dyadic (one-on-one) interaction across a table. This work explores the design of spatiotemporal vibration patterns that can be used to convey the basic building blocks of facial movements according to the Facial Action Unit Coding System. A behavioral study …

Contributors
Bala, Shantanu, Panchanathan, Sethuraman, McDaniel, Troy, et al.
Created Date
2014-05

Many researchers aspire to create robotics systems that assist humans in common office tasks, especially by taking over delivery and messaging tasks. For meaningful interactions to take place, a mobile robot must be able to identify the humans it interacts with and communicate successfully with them. It must also be able to successfully navigate the office environment. While mobile robots are well suited for navigating and interacting with elements inside a deterministic office environment, attempting to interact with human beings in an office environment remains a challenge due to the limits on the amount of cost-efficient compute power onboard the …

Contributors
DSouza, Daniel Anand, Kambhampati, Subbarao, Zhang, Yu, et al.
Created Date
2017-05

Due to the popularity of the movie industry, a film's opening weekend box-office performance is of great interest not only to movie studios, but to the general public, as well. In hopes of maximizing a film's opening weekend revenue, movie studios invest heavily in pre-release advertisement. The most visible advertisement is the movie trailer, which, in no more than two minutes and thirty seconds, serves as many people's first introduction to a film. The question, however, is how can we be confident that a trailer will succeed in its promotional task, and bring about the audience a studio expects? In …

Contributors
Williams, Terrance D'Mitri, Pon-Barry, Heather, Zafarani, Reza, et al.
Created Date
2014-05

The modern web presents an opportunity for educators and researchers to create tools that are highly accessible. Because of the near-ubiquity of modern web browsers, developers who hope to create educational and analytical tools can reach a large au- dience by creating web applications. Using JavaScript, HTML, and other modern web development technologies, Genie was developed as a simulator to help educators in biology, genetics, and evolution classrooms teach their students about population genetics. Because Genie was designed for the modern web, it is highly accessible to both educators and students, who can access the web application using any modern …

Contributors
Roos, Benjamin Hirsch, Cartwright, Reed, Wilson Sayres, Melissa, et al.
Created Date
2015-05

Polar ice masses can be valuable indicators of trends in global climate. In an effort to better understand the dynamics of Arctic ice, this project analyzes sea ice concentration anomaly data collected over gridded regions (cells) and builds graphs based upon high correlations between cells. These graphs offer the opportunity to use metrics such as clustering coefficients and connected components to isolate representative trends in ice masses. Based upon this analysis, the structure of sea ice graphs differs at a statistically significant level from random graphs, and several regions show erratically decreasing trends in sea ice concentration.

Contributors
Wallace-Patterson, Chloe Rae, Syrotiuk, Violet, Colbourn, Charles, et al.
Created Date
2013-05

This thesis investigates students' learning behaviors through their interaction with an educational technology, Web Programming Grading Assistant. The technology was developed to facilitate the grading of paper-based examinations in large lecture-based classrooms and to provide richer and more meaningful feedback to students. A classroom study was designed and data was gathered from an undergraduate computer-programming course in the fall of 2016. Analysis of the data revealed that there was a negative correlation between time lag of first review attempt and performance. A survey was developed and disseminated that gave insight into how students felt about the technology and what they …

Contributors
Murphy, Hannah, Hsiao, Ihan, Nelson, Brian, et al.
Created Date
2017-05

It is important for organizations and businesses to have some kind of online presence, as there are enormous benefits, including utilizing the power of web languages to provide services for people. However, creating a website is difficult, and often expensive. While successful businesses can use their profits to develop a costly website, organizations are not so lucky and can't afford to pay large amounts of money for theirs. Thus, the goal of this project was to provide a complete website to the Card Trick Quilters organization found in Show Low, Arizona. The website serves as both a learning experience, to …

Contributors
Schwarting, Jessa Lynn, Balasooriya, Janaka, Nakamura, Mutsumi, et al.
Created Date
2016-05

The topic of my creative project centers on the question of "How can the audience's choices influence dancers' improvisation?" This dance work seeks to redefine the relationship between audience and performers through integration of audience, technology, and movement in real-time. This topic was derived from the fields of Computer Science and Dance. To answer my main question, I need to explore how I can interconnect the theory of Computer Science/fundamentals of a web application and the elements of dance improvisation. This topic interests me because it focuses on combining two studies that do not seem related. However, I find that …

Contributors
Ngai, Courtney Taylor, Britt, Melissa, Standley, Eileen, et al.
Created Date
2018-05

Education in computer science is a difficult endeavor, with learning a new programing language being a barrier to entry, especially for college freshman and high school students. Learning a first programming language requires understanding the syntax of the language, the algorithms to use, and any additional complexities the language carries. Often times this becomes a deterrent from learning computer science at all. Especially in high school, students may not want to spend a year or more simply learning the syntax of a programming language. In order to overcome these issues, as well as to mitigate the issues caused by Microsoft …

Contributors
De Luca, Gennaro, Chen, Yinong, Cheng, Calvin, et al.
Created Date
2015-12