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ASU Electronic Theses and Dissertations


This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.

In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.

Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at gradformat@asu.edu.


Subject
Date Range
2011 2018


Human movement is a complex process influenced by physiological and psychological factors. The execution of movement is varied from person to person, and the number of possible strategies for completing a specific movement task is almost infinite. Different choices of strategies can be perceived by humans as having different degrees of quality, and the quality can be defined with regard to aesthetic, athletic, or health-related ratings. It is useful to measure and track the quality of a person's movements, for various applications, especially with the prevalence of low-cost and portable cameras and sensors today. Furthermore, based on such measurements, feedback …

Contributors
Wang, Qiao, Turaga, Pavan, Spanias, Andreas, et al.
Created Date
2018

Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and offload the compute load to the server. But offloading large amounts of raw camera feeds takes longer latencies and poses difficulties for real-time applications. By capturing and computing on the edge, we can closely integrate the systems and optimize for low latency. However, moving the traditional stitching algorithms to battery …

Contributors
Gunnam, Sridhar, LiKamWa, Robert, Turaga, Pavan, et al.
Created Date
2018

The performance of most of the visual computing tasks depends on the quality of the features extracted from the raw data. Insightful feature representation increases the performance of many learning algorithms by exposing the underlying explanatory factors of the output for the unobserved input. A good representation should also handle anomalies in the data such as missing samples and noisy input caused by the undesired, external factors of variation. It should also reduce the data redundancy. Over the years, many feature extraction processes have been invented to produce good representations of raw images and videos. The feature extraction processes can …

Contributors
Chandakkar, Parag Shridhar, Li, Baoxin, Yang, Yezhou, et al.
Created Date
2017

Computer Vision as a eld has gone through signicant changes in the last decade. The eld has seen tremendous success in designing learning systems with hand-crafted features and in using representation learning to extract better features. In this dissertation some novel approaches to representation learning and task learning are studied. Multiple-instance learning which is generalization of supervised learning, is one example of task learning that is discussed. In particular, a novel non-parametric k- NN-based multiple-instance learning is proposed, which is shown to outperform other existing approaches. This solution is applied to a diabetic retinopathy pathology detection problem eectively. In cases …

Contributors
Venkatesan, Ragav, Li, Baoxin, Turaga, Pavan, et al.
Created Date
2017

Compressive sensing theory allows to sense and reconstruct signals/images with lower sampling rate than Nyquist rate. Applications in resource constrained environment stand to benefit from this theory, opening up many possibilities for new applications at the same time. The traditional inference pipeline for computer vision sequence reconstructing the image from compressive measurements. However,the reconstruction process is a computationally expensive step that also provides poor results at high compression rate. There have been several successful attempts to perform inference tasks directly on compressive measurements such as activity recognition. In this thesis, I am interested to tackle a more challenging vision problem …

Contributors
Huang, Li-chi, Turaga, Pavan, Yang, Yezhou, et al.
Created Date
2017

Computational thinking, the fundamental way of thinking in computer science, including information sourcing and problem solving behind programming, is considered vital to children who live in a digital era. Most of current educational games designed to teach children about coding either rely on external curricular materials or are too complicated to work well with young children. In this thesis project, Guardy, an iOS tower defense game, was developed to help children over 8 years old learn about and practice using basic concepts in programming. The game is built with the SpriteKit, a graphics rendering and animation infrastructure in Apple’s integrated …

Contributors
Wang, Xiaoxiao, Nelson, Brian C., Turaga, Pavan, et al.
Created Date
2017

This thesis aims to explore the language of different bodies in the field of dance by analyzing the habitual patterns of dancers from different backgrounds and vernaculars. Contextually, the term habitual patterns is defined as the postures or poses that tend to re-appear, often unintentionally, as the dancer performs improvisational dance. The focus lies in exposing the movement vocabulary of a dancer to reveal his/her unique fingerprint. The proposed approach for uncovering these movement patterns is to use a clustering technique; mainly k-means. In addition to a static method of analysis, this paper uses an online method of clustering using …

Contributors
Iyengar, Varsha, Xin Wei, Sha, Turaga, Pavan, et al.
Created Date
2016

There has been tremendous technological advancement in the past two decades. Faster computers and improved sensing devices have broadened the research scope in computer vision. With these developments, the task of assessing the quality of human actions, is considered an important problem that needs to be tackled. Movement quality assessment finds wide range of application in motor control, health-care, rehabilitation and physical therapy. Home-based interactive physical therapy requires the ability to monitor, inform and assess the quality of everyday movements. Obtaining labeled data from trained therapists/experts is the main limitation, since it is both expensive and time consuming. Motivated by …

Contributors
Som, Anirudh, Turaga, Pavan, Krishnamurthi, Narayanan, et al.
Created Date
2016

The data explosion in the past decade is in part due to the widespread use of rich sensors that measure various physical phenomenon -- gyroscopes that measure orientation in phones and fitness devices, the Microsoft Kinect which measures depth information, etc. A typical application requires inferring the underlying physical phenomenon from data, which is done using machine learning. A fundamental assumption in training models is that the data is Euclidean, i.e. the metric is the standard Euclidean distance governed by the L-2 norm. However in many cases this assumption is violated, when the data lies on non Euclidean spaces such …

Contributors
Anirudh, Rushil, Turaga, Pavan, Cochran, Douglas, et al.
Created Date
2016

The rapid growth of social media in recent years provides a large amount of user-generated visual objects, e.g., images and videos. Advanced semantic understanding approaches on such visual objects are desired to better serve applications such as human-machine interaction, image retrieval, etc. Semantic visual attributes have been proposed and utilized in multiple visual computing tasks to bridge the so-called "semantic gap" between extractable low-level feature representations and high-level semantic understanding of the visual objects. Despite years of research, there are still some unsolved problems on semantic attribute learning. First, real-world applications usually involve hundreds of attributes which requires great effort …

Contributors
Chen, Lin, Li, Baoxin, Turaga, Pavan, et al.
Created Date
2016