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ASU Electronic Theses and Dissertations


This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.

In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.

Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at gradformat@asu.edu.


Date Range
2011 2019


The present study explores the role of motion in the perception of form from dynamic occlusion, employing color to help isolate the contributions of both visual pathways. Although the cells that respond to color cues in the environment usually feed into the ventral stream, humans can perceive motion based on chromatic cues. The current study was designed to use grey, green, and red stimuli to successively limit the amount of information available to the dorsal stream pathway, while providing roughly equal information to the ventral system. Twenty-one participants identified shapes that were presented in grey, green, and red and were …

Contributors
Holloway, Steven Robert, Mcbeath, Michael K., Homa, Donald, et al.
Created Date
2011

Current theoretical debate, crossing the bounds of memory theory and mental imagery, surrounds the role of eye movements in successful encoding and retrieval. Although the eyes have been shown to revisit previously-viewed locations during retrieval, the functional role of these saccades is not known. Understanding the potential role of eye movements may help address classic questions in recognition memory. Specifically, are episodic traces rich and detailed, characterized by a single strength-driven recognition process, or are they better described by two separate processes, one for vague information and one for the retrieval of detail? Three experiments are reported, in which participants …

Contributors
Papesh, Megan H, Goldinger, Stephen D, Brewer, Gene A, et al.
Created Date
2012

Magicians are informal cognitive scientists who regularly test their hypotheses in the real world. As such, they can provide scientists with novel hypotheses for formal psychological research as well as a real-world context in which to study them. One domain where magic can directly inform science is the deployment of attention in time and across modalities. Both magicians and scientists have an incomplete understanding of how attention operates in time, rather than in space. However, magicians have highlighted a set of variables that can create moments of visual attentional suppression, which they call "off-beats," and these variables can speak to …

Contributors
Barnhart, Anthony Scott, Goldinger, Stephen D., Glenberg, Arthur M., et al.
Created Date
2013

When people look for things in their environment they use a target template - a mental representation of the object they are attempting to locate - to guide their attention around a scene and to assess incoming visual input to determine if they have found that for which they are searching. However, unlike laboratory experiments, searchers in the real-world rarely have perfect knowledge regarding the appearance of their target. In five experiments (with nearly 1,000 participants), we examined how the precision of the observer's template affects their ability to conduct visual search. Specifically, we simulated template imprecision in two ways: …

Contributors
Hout, Michael Craig, Goldinger, Stephen D, Azuma, Tamiko, et al.
Created Date
2013

Recognition memory was investigated for naturalistic dynamic scenes. Although visual recognition for static objects and scenes has been investigated previously and found to be extremely robust in terms of fidelity and retention, visual recognition for dynamic scenes has received much less attention. In four experiments, participants view a number of clips from novel films and are then tasked to complete a recognition test containing frames from the previously viewed films and difficult foil frames. Recognition performance is good when foils are taken from other parts of the same film (Experiment 1), but degrades greatly when foils are taken from unseen …

Contributors
Ferguson, Ryan, Homa, Donald, Goldinger, Stephen, et al.
Created Date
2014

Previous research has shown that people can implicitly learn repeated visual contexts and use this information when locating relevant items. For example, when people are presented with repeated spatial configurations of distractor items or distractor identities in visual search, they become faster to find target stimuli in these repeated contexts over time (Chun and Jiang, 1998; 1999). Given that people learn these repeated distractor configurations and identities, might they also implicitly encode semantic information about distractors, if this information is predictive of the target location? We investigated this question with a series of visual search experiments using real-world stimuli within …

Contributors
Walenchok, Stephen Charles, Goldinger, Stephen D, Azuma, Tamiko, et al.
Created Date
2014

Categories are often defined by rules regarding their features. These rules may be intensely complex yet, despite the complexity of these rules, we are often able to learn them with sufficient practice. A possible explanation for how we arrive at consistent category judgments despite these difficulties would be that we may define these complex categories such as chairs, tables, or stairs by understanding the simpler rules defined by potential interactions with these objects. This concept, called grounding, allows for the learning and transfer of complex categorization rules if said rules are capable of being expressed in a more simple fashion …

Contributors
Crawford, Thomas Marshall, Homa, Donald, Glenberg, Arthur, et al.
Created Date
2014

Watanabe, Náñez, and Sasaki (2001) introduced a phenomenon they named “task-irrelevant perceptual learning” in which near-threshold stimuli that are not essential to a given task can be associatively learned when consistently and concurrently paired with the focal task. The present study employs a visual paired-shapes recognition task, using colored polygon targets as salient attended focal stimuli, with the goal of comparing the increases in perceptual sensitivity observed when near-threshold stimuli are temporally paired in varying manners with focal targets. Experiment 1 separated and compared the target-acquisition and target-recognition phases and revealed that sensitivity improved most when the near-threshold motion stimuli …

Contributors
Holloway, Steven Robert, McBeath, Michael K, Macknik, Stephen, et al.
Created Date
2016

In baseball, the difference between a win and loss can come down to a single call, such as when an umpire judges force outs at first base by typically comparing competing auditory and visual inputs of the ball-mitt sound and the foot-on-base sight. Yet, because the speed of sound in air only travels about 1100 feet per second, fans observing from several hundred feet away will receive auditory cues that are delayed a significant portion of a second, and thus conceivably could systematically differ in judgments compared to the nearby umpire. The current research examines two questions. 1. How reliably …

Contributors
Krynen, Richard Chandler, McBeath, Michael, Homa, Donald, et al.
Created Date
2017

In this study, the oppositional processes theory was proposed to suggest that reliance on semantic and episodic memory systems hinder originality during idea generation for divergent thinking tasks that are generally used to assess creative potential. In order to investigate the proposed oppositional processes theory, three experiments that manipulated the memory accessibility in participants during the alternative uses tasks were conducted. Experiment 1 directly instructed participants to either generate usages based on memory or not from memory; Experiment 2 provided participants with object cues that were either very common or very rare in daily life (i.e., bottle vs. canteen); Experiment …

Contributors
Xu, Dongchen, Brewer, Gene, Glenberg, Arthur, et al.
Created Date
2017