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ASU Electronic Theses and Dissertations


This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.

In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.

Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at gradformat@asu.edu.


Subject
Date Range
2011 2019


Research on the psychology of social power has shown how experiences of power tend to promote goal-oriented behavior and sexual perception in individuals. These experiences need not be generated through real-life power dynamics, but can be primed experimentally in the lab. A recent study has explored how power affects even lower level goal-oriented motor movement, showing how increased power facilitates the initiation of goal-oriented motor actions (Maner et al., 2010). However, this research did not explore how these goal-oriented motor movements promoted by power dynamically evolve over time, or can be influenced by sexual perceptual processes. Using an experimental paradigm …

Contributors
Gonzales, James Paul, Duran, Nicholas D, Hall, Deborah L, et al.
Created Date
2016

As the desire for innovation increases, individuals and companies seek reliable ways to encourage their creative side. There are many office superstitions about how creativity works, but few are based on psychological science and even fewer have been tested empirically. One of the most prevalent superstitions is the use of objects to inspire creativity or even make a creative room. It is important to test this kind of notion so workplaces can find reliable ways to be innovative, but also because psychology lacks a breadth of literature on how environmental cues interact with people to shape their mental state. This …

Contributors
Jariwala, Shree B., Branaghan, Russell, Cooke, Nancy J., et al.
Created Date
2013

Design problem formulation is believed to influence creativity, yet it has received only modest attention in the research community. Past studies of problem formulation are scarce and often have small sample sizes. The main objective of this research is to understand how problem formulation affects creative outcome. Three research areas are investigated: development of a model which facilitates capturing the differences among designers' problem formulation; representation and implication of those differences; the relation between problem formulation and creativity. This dissertation proposes the Problem Map (P-maps) ontological framework. P-maps represent designers' problem formulation in terms of six groups of entities (requirement, …

Contributors
Dinar, Mahmoud, Shah, Jami J, Langley, Pat, et al.
Created Date
2015

Individual differences in working memory capacity partly arise from variability in attention control, a process influenced by negative emotional content. Thus, individual differences in working memory capacity should be predictive of differences in the ability to regulate attention in emotional contexts. To address this hypothesis, a complex-span working memory task (symmetry span) was modified so that negative arousing images or neutral images subtended the background during the encoding phase. Across three experiments, negative arousing images impaired working memory encoding relative to neutral images, resulting in impoverished symmetry span scores. Additionally, in Experiment 3, both negative and arousing images captured attention …

Contributors
Wingert, Kimberly Marie, Brewer, Gene A, Amazeen, Eric, et al.
Created Date
2015

Using a modified news media brand personality scale developed by Kim, Baek, and Martin (2010), this study measured the personalities of eight news media outlets and combined them into the same associative network with participants’ self-image via the Pathfinder tool (Schvaneveldt, Durso, & Dearholt, 1989). Using these networks, this study was able to both explore the personality associations of participants and observe if self-congruity, measured by the distance between the self-image node and a brand, is significantly related to participant preference for a brand. Self-congruity was found to be significantly related to preference. However, this relationship was mediated by participants’ …

Contributors
Willinger, Jacob, Branaghan, Russel, Craig, Scotty, et al.
Created Date
2018

Multimodal presentations have been found to facilitate learning, however, may be a disadvantage for low spatial ability students if they require spatial visualization. This disadvantage stems from their limited capacity to spatially visualize and retain information from both text and diagrams for integration. Similarly, working memory capacity (WMC) likely plays a key role in a learner's ability to retain information presented to them via both modalities. The present study investigated whether or not the act of self-explaining helps resolve deficits in learning caused by individual differences in spatial ability, working memory capacity, and prior knowledge when learning with text, or …

Contributors
Gutierrez, Pedro J., Craig, Scotty D, Branaghan, Russell, et al.
Created Date
2014

ABSTRACT This thesis proposes that a focus on the bodily level of analysis can unify explanation of behavior in cognitive, social, and cultural psychology. To examine this unifying proposal, a sensorimotor mechanism with reliable explanatory power in cognitive and social psychology was used to predict a novel pattern of behavior in cultural context, and these predictions were examined in three experiments. Specifically, the finding that people judge objects that require more motor effort to interact with as farther in visual space was adapted to predict that people with interdependent self-construal(SC) , relative to those with independent SC, would visually perceive …

Contributors
Soliman, Tamer, Glenberg, Arthur M., Glenberg, Arthur M., et al.
Created Date
2013

Driving is already a complex task that demands a varying level of cognitive and physical load. With the advancement in technology, the car has become a place for media consumption, a communications center and an interconnected workplace. The number of features in a car has also increased. As a result, the user interaction inside the car has become overcrowded and more complex. This has increased the amount of distraction while driving and has also increased the number of accidents due to distracted driving. This thesis focuses on the critical analysis of today’s in-car environment covering two main aspects, Multi Modal …

Contributors
Nakrani, Paresh Keshubhai, Gaffar, Ashraf, Sohoni, Sohum, et al.
Created Date
2015

Current theoretical debate, crossing the bounds of memory theory and mental imagery, surrounds the role of eye movements in successful encoding and retrieval. Although the eyes have been shown to revisit previously-viewed locations during retrieval, the functional role of these saccades is not known. Understanding the potential role of eye movements may help address classic questions in recognition memory. Specifically, are episodic traces rich and detailed, characterized by a single strength-driven recognition process, or are they better described by two separate processes, one for vague information and one for the retrieval of detail? Three experiments are reported, in which participants …

Contributors
Papesh, Megan H, Goldinger, Stephen D, Brewer, Gene A, et al.
Created Date
2012

Students' ability to regulate and control their behaviors during learning has been shown to be a critical skill for academic success. However, researchers often struggle with ways to capture the nuances of this ability, often solely relying on self-report measures. This thesis proposal employs a novel approach to investigating variations in students' ability to self-regulate by using process data from the game-based Intelligent Tutoring System (ITS) iSTART-ME. This approach affords a nuanced examination of how students' regulate their interactions with game-based features at both a coarse-grained and fine-grain levels and the ultimate impact that those behaviors have on in-system performance …

Contributors
Snow, Erica Linn, Mcnamara, Danielle S, Glenburg, Arthur M, et al.
Created Date
2014