ASU Electronic Theses and Dissertations
This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.
In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.
Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at firstname.lastname@example.org.
- 2 English
- 2 Public
- Educational technology
- 1 Bayesian statistics
- 1 Culturally Responsive Digital Media
- 1 Indigenous Media
- 1 Indigenous Sovereignty
- 1 Indigenous Technological Sovereignty
- 1 Media Theory
- 1 Multimedia
- 1 Native American studies
- 1 Newtonian mechanics
- 1 Physics
- 1 Science education
- 1 Tecno-Sovereignty
- 1 educational video game
- 1 game design
- 1 physics education
- 1 serious game
This dissertation describes Space Vector 1 and Space Vector 2, two video games that introduce Newtonian mechanics concepts. Space Vector 1 is a side-scrolling game, in which players choose to drop bombs or supplies. Players had to identify if the physics was correct during a mission, or they had to plot the trajectory of a falling object, which was then simulated. In Space Vector 2, players were given velocity and acceleration values and had to plot the trajectory of a spaceship across a grid, or players were given a trajectory of a spaceship on a grid and had to program …
- Keylor, Eric Karl, Gee, James P., Stevens, Scott M., et al.
- Created Date
Scholars have diversified notions of sovereignty with indigenous frameworks ranging from native sovereignty to cultural sovereignty. Within this range, there exists only a small body of research investigating technology in relation to indigenous sovereignty, excepting the colonial implications of guns, germs, film, and literacy. Furthermore, there is a lack of inquiry on how indigenous peoples operationalize their sovereignty through designs and uses of technology that combine emerging digital media technologies, old electronic media, and traditional indigenous media. This “indigenous convolution media” leads to what is referred to in this research as Indigenous Technological Sovereignty or “Tecno-Sovereignty.” This dissertation begins to …
- Martinez, Christopher / Cristobal Martin, Brayboy, Bryan Mck. J., Gee, James P., et al.
- Created Date