ASU Electronic Theses and Dissertations
This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.
In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.
Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at email@example.com.
- 3 English
- 3 Public
- Educational technology
- 1 Bloom's Taxonomy
- 1 Design and Development Research
- 1 Evaluation
- 1 Human Machine Interface
- 1 Human Performance Technology
- 1 IMODS
- 1 Instructional design
- 1 Interdisciplinary Instructional Design
- 1 Learning Games
- 1 Learning Objectives
- 1 Music
- 1 Music education
- 1 Outcome-based Education
- 1 Rhythm
- 1 User Experience
The purpose of this instructional design and development study was to describe, evaluate and improve the instructional design process and the work of interdisciplinary design teams. A National Science Foundation (NSF) funded, Transforming Undergraduate Education in Science (TUES) project was the foundation for this study. The project developed new curriculum materials to teach learning content in unsaturated soils in undergraduate geotechnical engineering classes, a subset of the civil engineering. The study describes the instructional design (ID) processes employed by the team members as they assess the need, develop the materials, disseminate the learning unit, and evaluate its effectiveness, along with …
- Ornelas, Arthur, Savenye, Wilhelmina C., Atkinson, Robert, et al.
- Created Date
Guitar Hero III and similar games potentially offer a vehicle for improvement of musical rhythmic accuracy with training delivered in both visual and auditory formats and by use of its novel guitar-shaped interface; however, some theories regarding multimedia learning suggest sound is a possible source of extraneous cognitive load while playing so players may score higher with sound turned off. Also, existing studies have shown that differences in the physical format of interfaces affect learning outcomes. This study sought to determine whether (a) the game’s audio content affects rhythmic accuracy, and (b) the type of game controller used affects learning …
- Thomas, James William, Zuiker, Steven J, Atkinson, Robert, et al.
- Created Date
Academia is not what it used to be. In today’s fast-paced world, requirements are constantly changing, and adapting to these changes in an academic curriculum can be challenging. Given a specific aspect of a domain, there can be various levels of proficiency that can be achieved by the students. Considering the wide array of needs, diverse groups need customized course curriculum. The need for having an archetype to design a course focusing on the outcomes paved the way for Outcome-based Education (OBE). OBE focuses on the outcomes as opposed to the traditional way of following a process . According to …
- LNU, Vaishnavi Raj, Bansal, Srividya, Bansal, Ajay, et al.
- Created Date