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Learning and Literacy in an Online Gaming Community: Examples of Participatory Practices in a Sims Affinity Space


Abstract The goal of this research was to understand the different kinds of learning that take place in Mod The Sims (MTS), an online Sims gaming community. The study aimed to explore users' experiences and to understand learning practices that are not commonly observed in formal educational settings. To achieve this goal, the researcher conducted a four-year virtual ethnographic study that followed guidelines set forth in Hine (2000). After Hine, the study focused on understanding the complexity of the relationships between technology and social interactions among people, with a particular emphasis on investigating how participants shaped both the culture and structure of the affinity space. The format for the dissertation consists of an introd... (more)
Created Date 2012
Contributor Lee, Yoonhee (Author) / Hayes, Elisabeth (Advisor) / Gee, James (Committee member) / Nelson, Brian (Committee member) / Arizona State University (Publisher)
Subject Education / English as a second language / Educational technology / Affinity Space / Language and Literacy / Online Gaming Community / Participatory Culture / Technology and Learning
Type Doctoral Dissertation
Extent 234 pages
Language English
Copyright
Reuse Permissions All Rights Reserved
Note Ph.D. Curriculum and Instruction 2012
Collaborating Institutions Graduate College / ASU Library
Additional Formats MODS / OAI Dublin Core / RIS


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Description Dissertation/Thesis