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A Fast Fluid Simulator Using Smoothed-Particle Hydrodynamics

Abstract This document presents a new implementation of the Smoothed Particles Hydrodynamics algorithm using DirectX 11 and DirectCompute. The main goal of this document is to present to the reader an alternative solution to the largely studied and researched problem of fluid simulation. Most other solutions have been implemented using the NVIDIA CUDA framework; however, the proposed solution in this document uses the Microsoft general-purpose computing on graphics processing units API. The implementation allows for the simulation of a large number of particles in a real-time scenario. The solution presented here uses the Smoothed Particles Hydrodynamics algorithm to calculate the forces within the fluid; this algorithm provides a Lagrangian approac... (more)
Created Date 2012
Contributor Figueroa, Gustavo (Author) / Farin, Gerald (Advisor) / Maciejewski, Ross (Committee member) / Wang, Yalin (Committee member) / Arizona State University (Publisher)
Subject Computer science / DirectX / Fluid Simulator / GPU / SPH
Type Masters Thesis
Extent 65 pages
Language English
Reuse Permissions All Rights Reserved
Note M.S. Computer Science 2012
Collaborating Institutions Graduate College / ASU Library
Additional Formats MODS / OAI Dublin Core / RIS

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Description Dissertation/Thesis