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Creating a Business Model for a Board Game Café With the Goal of Charitable Giving

Abstract Research has indicated that, with the rise of the digital age, social ability, emotional maturity, and the capability to empathize have decreased significantly in the newer generations (Generation X and Millenials) compared with previous generations. The primary purpose of this thesis was to discover a way to counteract the negative effects of constant screen-time with a space that encourages face-to-face interactions while also contributing monetarily to the community by which it is surrounded.
This thesis explores the viability of the creation of a board game café in downtown Phoenix that would donate a percentage of its profits to local charities and other initiatives for the improvement of the Phoenix area. Using a combination of dif... (more)
Created Date 2016-05
Contributor Nahon, Rachel Ann (Author) / Westlake, Garret (Thesis Director) / Manning, Michael (Committee Member) / W. P. Carey School of Business / School of Mathematical and Statistical Sciences / Barrett, The Honors College
Subject Charity / Entrepreneurship / Business
Series Academic Year 2015-2016
Type Text
Extent 20 pages
Language English
Reuse Permissions All Rights Reserved
Collaborating Institutions Barrett, the Honors College
Additional Formats MODS / OAI Dublin Core / RIS

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