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An Architecture for Designing Content Agnostic Game Mechanics for Educational Burst Games

Abstract Currently, educational games are designed with the educational content as the primary factor driving the design of the game. While this may seem to be the optimal approach, this design paradigm causes multiple issues. For one, the games themselves are often not engaging as game design principles were put aside in favor of increasing the educational value of the game. The other issue is that the code base of the game is mostly or completely unusable for any other games as the game mechanics are too strongly connected to the educational content being taught. This means that the mechanics are impossible to reuse in future projects without major revisions, and starting over is often more time and cost efficient.

This thesis presents the Conte... (more)
Created Date 2017
Contributor Baron, Tyler John (Author) / Amresh, Ashish (Advisor) / Nelson, Brian C (Committee member) / Niemczyk, Mary (Committee member) / Arizona State University (Publisher)
Subject Computer science / Cognitive psychology / Educational technology / Burst Games / Educational Games / Game Based Learning / Game Mechanics / Software Architecture
Type Doctoral Dissertation
Extent 232 pages
Language English
Reuse Permissions All Rights Reserved
Note Doctoral Dissertation Engineering 2017
Collaborating Institutions Graduate College / ASU Library
Additional Formats MODS / OAI Dublin Core / RIS

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Description Dissertation/Thesis