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I am Queer. I am a Gamer. I am a Gaymer.: Phenomenology of In/Exclusion of Gaymer Communities

Abstract This study utilizes semiotic phenomenology as a method of inquiry to describe the lived experiences of Lesbian, Gay, Bisexual, Transgender, Queer (LGBTQ) gamers (gaymers). I begin by discussing my issues with the current gaming literature, arguing that the gamer community is a space that privileges cis, heterosexual, and hypermasculine men while oppressing those who may not fit this mold. I discuss the shortcomings of the current literature that attempts to critically look at race and gaming, noting that race in the gaming community is still portrayed as secondary. I focus special attention to how this space allows for more inclusion than the larger gamer and LGBTQ communities while also critiquing those whom this space privileges. Through ... (more)
Created Date 2017
Contributor Omori, Jeremy Michael (Author) / Sandlin, Jennifer (Advisor) / Martinez, Jacqueline M (Committee member) / Pérez, Kimberlee (Committee member) / Linde, Jennifer (Committee member) / Arizona State University (Publisher)
Subject LGBTQ studies / Gender studies / Communication / Gamer Studies / Gaymer / Gender Studies / LGBTQ / Semiotic Phenomenology
Type Masters Thesis
Extent 108 pages
Language English
Reuse Permissions All Rights Reserved
Note Masters Thesis Social and Cultural Pedagogy 2017
Collaborating Institutions Graduate College / ASU Library
Additional Formats MODS / OAI Dublin Core / RIS

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Description Dissertation/Thesis