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Applying Fitts’ Law to Gesture Based Computer Interactions


Abstract As gesture interfaces become more main-stream, it is increasingly important to investigate the behavioral characteristics of these interactions – particularly in three-dimensional (3D) space. In this study, Fitts’ method was extended to such input technologies, and the applicability of Fitts’ law to gesture-based interactions was examined. The experiment included three gesture-based input devices that utilize different techniques to capture user movement, and compared them to conventional input technologies like touchscreen and mouse. Participants completed a target-acquisition test and were instructed to move a cursor from a home location to a spherical target as quickly and accurately as possible. Three distances and three target sizes we... (more)
Created Date 2015-10-23
Contributor Burno, Rachael A. (Author) / Wu, Bing (ASU author) / Doherty, Rina (Author) / Colett, Hannah (Author) / Elnaggar, Rania (Author) / Ira A. Fulton School of Engineering
Series PROCEDIA MANUFACTURING
Type Text
Extent 8 pages
Language English
Identifier DOI: 10.1016/j.promfg.2015.07.429 / ISSN: 2351-9789
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Citation Burno, R. A., Wu, B., Doherty, R., Colett, H., & Elnaggar, R. (2015). Applying Fitts’ Law to Gesture Based Computer Interactions. Procedia Manufacturing, 3, 4342-4349. doi:10.1016/j.promfg.2015.07.429
Collaborating Institutions ASU Library
Additional Formats MODS / OAI Dublin Core / RIS


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