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Effects of the Presence of Audio and Type of Game Controller on Learning of Rhythmic Accuracy

Abstract Guitar Hero III and similar games potentially offer a vehicle for improvement of musical rhythmic accuracy with training delivered in both visual and auditory formats and by use of its novel guitar-shaped interface; however, some theories regarding multimedia learning suggest sound is a possible source of extraneous cognitive load while playing so players may score higher with sound turned off. Also, existing studies have shown that differences in the physical format of interfaces affect learning outcomes. This study sought to determine whether (a) the game’s audio content affects rhythmic accuracy, and (b) the type of game controller used affects learning of rhythmic accuracy. One hundred participants were randomly assigned in approximatel... (more)
Created Date 2017
Contributor Thomas, James William (Author) / Zuiker, Steven J (Advisor) / Atkinson, Robert (Advisor) / Savenye, Wilhelmina C (Committee member) / Arizona State University (Publisher)
Subject Educational technology / Music education / Music / Human Machine Interface / Human Performance Technology / Learning Games / Rhythm / STEM / User Experience
Type Doctoral Dissertation
Extent 174 pages
Language English
Note Doctoral Dissertation Educational Technology 2017
Collaborating Institutions Graduate College / ASU Library
Additional Formats MODS / OAI Dublin Core / RIS

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Description Dissertation/Thesis