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Distributed Teaching and Learning in Pokémon Go

Abstract This dissertation shares the results of a study of the community of the mobile augmented reality game Pokémon Go. It also serves to build on and expand the framework of Distributed Teaching and Learning (DTALS), which here is used as a framework through which to explore the game’s community (Gee & Gee, 2016; Holmes, Tran, & Gee, 2017).  DTALS serves to expand on other models which examine learning in out-of-school contexts, and in particular on the connections between classroom and out-of-school learning, which numerous scholars argue is of critical importance (Sefton-Green, 2004; Vadeboncoeur, Kady-Rachid, & Moghtader, 2014). This framework serves to build bridges as well as fill gaps in some key literature on learning in out-o... (more)
Created Date 2018
Contributor Tran, Kelly Michaela (Author) / Gee, Elisabeth R (Advisor) / Gee, James P (Committee member) / Serafini, Frank (Committee member) / Arizona State University (Publisher)
Subject Education / Educational technology / affinity spaces / augmented reality / learning / pokemon / technology / video games
Type Doctoral Dissertation
Extent 155 pages
Language English
Reuse Permissions All Rights Reserved
Note Doctoral Dissertation Learning, Literacies and Technologies 2018
Collaborating Institutions Graduate College / ASU Library
Additional Formats MODS / OAI Dublin Core / RIS

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Description Dissertation/Thesis