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Joystick Education: Online Game-Based Learning


Abstract The academic environment has historically been somewhat slow to implement and adopt new technologies. However, developments in video games have created an opportunity for students to learn new skills and topics through nontraditional mediums of education. The disruption caused by the COVID-19 pandemic further highlighted the need for flexible learning opportunities. Joystick Education is our approach to addressing this need. Through online, game-based tutoring and a database of video games with high educational value, Joystick Education creates a learning environment that is effective, fun, and engaging for students. We analyzed popular, mainstream video games for educational content and selected nine games that teach concepts like history,... (more)
Created Date 2021-05
Contributor Vanlue, Aleczander Bryce (Co-Author) / Bartels, Parker (Co-Author) / Barrong, Tanner (Co-Author) / Byrne, Jared (Thesis Director) / Pierce, John (Committee Member) / Department of Marketing / Department of Management and Entrepreneurship / Dean, W.P. Carey School of Business / Department of Management and Entrepreneurship / Barrett, The Honors College
Subject Education / Gaming / tutoring / Esports
Series Academic Year 2020-2021
Type Text
Extent 54 pages
Language English
Copyright
Collaborating Institutions Barrett, the Honors College
Additional Formats MODS / OAI Dublin Core / RIS


  VanLue_Spring_2021.pdf
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  Joystick_Education_Slide_Deck.pdf
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  Joystick_Education_Pitch.mp4
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