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Representing Sight and Sound in Design Media: A Cyclical Time-based Model


Abstract As digital technology promises immediacy and interactivity in communication, sight and sound in motion graphics has expanded the range of design possibilities in advertising, social networking, and telecommunication beyond the visual realm. The experience of seeing has been greatly enriched by sound as visual solutions become dynamic and multi-dimensional. The ability to record and transfer sight and sound with new media has granted the designer more control in manipulating a viewer's experience of time and space. This control allows time-based form to become the foundation that establishes many interactive, multisensory and interdisciplinary applications. Is conventional design theory for print media adequate to effectively approach ti... (more)
Created Date 2011
Contributor Cheung, Hoi Yan Patrick (Author) / Giard, Jacques (Advisor) / Sanft, Alfred C (Committee member) / Aisling, Kelliher (Committee member) / Arizona State University (Publisher)
Subject Design / Communication / Education, General / Graphic / Sound / Time / Visual
Type Doctoral Dissertation
Extent 123 pages
Language English
Copyright
Reuse Permissions All Rights Reserved
Note Ph.D. Design 2011
Collaborating Institutions Graduate College / ASU Library
Additional Formats MODS / OAI Dublin Core / RIS


  Full Text
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Description Dissertation/Thesis
  SevenVisualExperimentsA-G.mov
201.7 MB video/quicktime
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Description Experiment One
  Patrick_Experiment_II_compressed.mov
30.8 MB video/quicktime
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Description Experiment Two